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Camelot Unchained checks in with work on NPC pathfinding and more in the...

There’s nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable structure that draws them in like a tractor beam made...

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Camelot Unchained continues work to make NPCs behave properly and look good...

Last week, the folks at Camelot Unchained were focusing on making sure their NPCs were dolts when it comes to moving around in a 3D space. That work continues apace in this week’s update, as one would...

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Make My MMO: Zenith’s Kickstarter, Ashes of Creation’s battle royale, and...

This week in MMO crowdfunding, cyberpunk MMORPG Zenith joins our list; it’s already blasted past its original $25,000 Kickstarter ask with a whole month to go. Meanwhile, Ashes of Creation ran a...

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Indie RvR MMO Camelot Unchained updates backers on ‘Linuxification’ efforts

The Camelot Unchained folks seem to be in love with the word “Linuxification.” I can appreciate why: Reading it aloud sounds like a form of new scientific study, and it’s a lot faster to say than...

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Camelot Unchained has managed to stop making characters stick to one another

When we talk about making an MMO feel sticky, we don’t actually want people in-game to stick to us. Luckily, neither do the folks of Camelot Unchained, which managed to work out a rather odd bug that...

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Betawatch: Camelot Unchained is no longer stuck on your character

Don’t you hate when you’re just walking along and find out you’ve got some other character stuck to you? No, probably not, for much the same reason that you probably don’t hate when you’re in line for...

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Make My MMO: Star Citizen’s alpha 3.6.2 is live, but some features have been...

This week in MMO crowdfunding, Star Citizen finally pushed out alpha 3.6.2 after a bit of delay – and that’s not all that’s being delayed. This week, CIG clarified what it meant by “staggered...

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Camelot Unchained is nearly ready to set in-game traps and test its new NPC AI

This week’s update from Camelot Unchained hit a couple of pretty good milestones. In the regular Top Tenish write-up, the folks at City State Entertainment have gotten one step closer to creating traps...

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Camelot Unchained’s weekly update talks textures and Minstrels

The pure support class is one that is sorely missing from the modern MMORPG, so news that Camelot Unchained is working on some musically-minded support classes is definitely going to perk up my ears....

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Make My MMO: Survival sandbox Day of Dragons soars past $325,000 Kickstarter...

This week in MMO crowdfunding, MOP reader Winterskorn alerted us to the Kickstarter for Day of Dragons. It’s not a pure MMO, but it’s on our periphery as an “online creature survival sandbox game set...

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Camelot Unchained continues work on the Minstrel and other support classes

Camelot Unchained was all about taking its first steps into support classes last week and this week’s update is certainly no exception. The regular dev report checks in with news on the Minstrel,...

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Make My MMO: Ashes of Creation Apocalypse is review-bombed, again, as Fig...

If Ashes of Creation Apocalypse thought it could avoid a review-bomb with a new Steam portal as Apocalypse hit early access this week, it quickly learned otherwise. Though the game is available off...

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Camelot Unchained makes progress on the Minstrel, Dark Fool, and Skald

Camelot Unchained is very much focused on its new musically-minded support classes as the past few weekly updates have been a testament. This week’s wrap-up is no different, with some more art and...

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Camelot Unchained’s latest newsletter covers class design and differentiation...

Camelot Unchained’s latest newsletter has arrived, and in it, apart from the recap of development progress, is a deep-dive into how City State approaches the creation of new classes, something Game...

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Camelot Unchained’s support class testing moves on to the Dark Fool

While the Minstrel class in Camelot Unchained is by no means finished, the weekly update now notes that the folks at City State Entertainment are focusing efforts on the Dark Fool, the support class...

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Perfect Ten: Kickstarter MMOs that raised the most money

The rise of crowdfunding in the mid-2010s swept a large wave of MMORPGs our way that might never have happened otherwise. For a while there, we were seeing new project after new project get funded, not...

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Make My MMO: Star Citizen drops alpha 3.7 as it turns 7 itself

This week in MMO crowdfunding news, Star Citizen went absolutely mad with infodumps, and I almost feel sorry for it because it got half buried by Blizzard. But Star Citizen actually turned seven years...

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Camelot Unchained has solved the problem of animating a cow corpse being...

Only in the games industry will you consider how to animate a cow corpse thrown from a catapult as a problem and not, say, a worrying hobby that would get the police called on you. That unique problem...

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Camelot Unchained nears the finish line for NPC pathfinding and shows off a...

If you look over our Camelot Unchained tag, you’ll probably see a number of variants to the same story of City State Entertainment’s work on “navmesh” and making sure the NPC AI doesn’t perform any...

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The Game Archaeologist: A brief history of Multi-User Dungeons

You know that sinking feeling when you get into something that’s way, waaaay over your head and you have no choice but to swim furiously or drown? That’s exactly how I felt when I dug into the history...

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