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Camelot Unchained checks in with work on NPC pathfinding and more in the weekly wrap-up

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There’s nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable structure that draws them in like a tractor beam made for dumb robots. The primary cause of such digital goofiness is pathfinding, and that’s one of the big tech updates that […]

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