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Camelot Unchained nears the finish line for NPC pathfinding and shows off a new texture editor

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If you look over our Camelot Unchained tag, you’ll probably see a number of variants to the same story of City State Entertainment’s work on “navmesh” and making sure the NPC AI doesn’t perform any dumb tricks. In this week’s progress report from CSE, it sounds like all of those months of work are about […]

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