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Camelot Unchained continues work to make NPCs behave properly and look good doing it

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Last week, the folks at Camelot Unchained were focusing on making sure their NPCs were dolts when it comes to moving around in a 3D space. That work continues apace in this week’s update, as one would expect; programming AI to not be goofy is probably a lot of work. One of the more significant […]

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