Camelot Unchained zeroes in on client stability
Following an “explosive” test over the Independence Day extended weekend, Camelot Unchained’s devs spent the shortened week attempting to zero in on some of the issues that caused client instability....
View ArticleMake My MMO: Star Citizen’s alpha 3.0 has been delayed again (July 9, 2017)
This week in MMO crowdfunding, This week, Star Citizen dropped more than just its work on procedural planets and moon: It also posted its 3.0 production schedule report, which shows that Cloud...
View ArticleCamelot Unchained works on an indoor space for players to explore
After last week’s truncated update, the Camelot Unchained team is roaring back with another one of its extensive and informative newsletters. Lots of progress on numerous fronts was reported,...
View ArticleMake My MMO: Star Citizen’s derelict ships’ Firefly and Star Wars inspiration...
This week in MMO crowdfunding, Star Citizen released a new cinematic trailer featuring characters checking out derelict ships in-game, both on the surface and in space. Note the scope of the vessels,...
View ArticleCamelot Unchained stabilizes the game engine and shows off inventory UI
Check out Camelot Unchained’s first pass at a player inventory UI. What do you think? Looks pretty sharp, doesn’t it? This glimpse was part of this week’s development newsletter. It sounds as though...
View ArticleMake My MMO: Albion Online joins the list of launched crowdfunded MMORPGs...
This week in MMO crowdfunding, indie sandbox Albion Online — whose 250,000 founders reportedly crowdfunded the game for almost $10,000,000 — formally launched. The buy-to-play isometric game has...
View ArticleCamelot Unchained’s big bot battle boasts benefits for beta-beseeching backers
What does a battle between hundreds and hundreds of bots have to do with fans eager to access Camelot Unchained’s long-awaited beta? Plenty, it turns out. In this week’s newsletter, the dev team...
View ArticleCamelot Unchained state-of-the-build letter says it’s ‘driving towards Beta 1...
Those who follow Camelot Unchained closely know that the team ends every week with a super-sized update letter on the project’s progress. But if that’s not enough communication, each month brings a...
View ArticleBetawatch: Delays always win (August 4, 2017)
We realize that some of our readers are a bit younger, so we’d like to introduce you to a universal truism of life: Delays always win. Everything goes wrong and nothing ever works right. Depressing...
View ArticleCamelot Unchained will invite beta 1 backers to big bot battle testing next week
In the future, alpha testers (and everyone else) will all be fully replaced by robots, no doubt. But right now, Camelot Unchained is putting bots to work alongside their human compatriots in the form...
View ArticleMake My MMO: Star Citizen 3.0 progress report, Albion Online DDOSed after RMT...
This week in MMO crowdfunding, Star Citizen posted its monthly studio report along with its updated 3.0 production report as it works on the “User Experience Polish Pass.” Players tracked only two...
View ArticleCamelot Unchained lays the groundwork for NPCs
Bot battles is the phrase on everyone’s lips over at Camelot Unchained as of late. The team said in this week’s newsletter that it has begun to test the new build of the game with loads of bots and...
View ArticleMake My MMO: Star Citizen scrubs release windows from 3.0 schedule, Fig...
This week in MMO crowdfunding, Star Citizen surprised backers by removing all “aim dates” from its weekly production schedule, which is intended to provide a roadmap toward the (very delayed) 3.0...
View ArticleCamelot Unchained teases beta with a new ‘guiding principles’ doc
If it feels like we’ve been waiting for Camelot Unchained’s beta forever, well, it hasn’t – it’s only been half of forever. And the wait is almost over, if the first part of City State’s brand-new...
View ArticleBetawatch: Camelot Unchained is rapidly approaching beta (August 18, 2017)
The wait for the Camelot Unchained beta has been long and arduous in the way that only “just sit around and wait” can possibly be, but it’s almost here. It’s going to happen! We don’t know quite when,...
View ArticleCamelot Unchained’s player progression will be a ‘long-term investment’
Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact,...
View ArticleCamelot Unchained on the perks of RvR PvP and overdelivering on tech promises
Were you worried that Camelot Unchained would slack off on its newsletters whilst in the pre-beta crunch? You needn’t have — this month’s missive clocks in at over 10,000 words. Among them, Mark...
View ArticleCamelot Unchained designs beta siege battles
It’s not hard to imagine the Camelot Unchained fan as a curious and excitable prairie dog popping up whenever the word “beta” is mentioned. The wait has been long, the promises many, and the...
View ArticleMake My MMO: MMOTCG HEX is coming to PS4 (September 2, 2017)
This week in MMO crowdfunding, HEX announced it is officially coming to PS4 on September 9th under a hybrid HEX: Card Clash moniker, which “marries the PC version you know and love with an all-new and...
View ArticleMassively Overthinking: The best and worst MMOs of 2017’s PAX West
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So...
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