Camelot Unchained wows DragonCon attendees with thousands of battling bots
Camelot Unchained wasn’t in attendance at PAX West last week, but it had a good reason: The team was at DragonCon instead for a presentation of its large-scale battles. So how did it turn out? “One of...
View ArticleMake My MMO: Everybody poops in Star Citizen (September 9, 2017)
Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused...
View ArticleThe Daily Grind: Are you ever attracted to MMOs that you know you’ll hate?
As an MMO enthusiast, I have this tendency to cheer games on and be interested in all sorts of titles — even the ones that I know deep down to my bones are not for me. For example, I am not a great...
View ArticleCamelot Unchained ‘sprints’ toward beta one sieges, teases group and guild...
This week’s Camelot Unchained is good news, assuming you want to play the game, and you probably do, else you’d not be reading this. “We are now embarking on a ‘sprint’ with one of the key features...
View ArticleMake My MMO: Star Citizen would make for a terrible scam (September 16, 2017)
This week in MMO crowdfunding, Star Citizen’s Chris Roberts gave an interview that seemed to express understandable frustration with the constant barrage of demands for alpha launch estimates, scam...
View ArticleCamelot Unchained explains its guild and group philosophy for beta one
Mark Jacobs and City State Games have a big surprise for Camelot Unchained followers in this week’s dev blog: a major update to the beta one document focused on guilds, groups, and all the social...
View ArticleMake My MMO: Ship of Character Customization (September 23, 2017)
This week in MMO crowdfunding, Ship of Heroes continued proving itself worthy as a City of Heroes successor with a new video demo of its character creation — which ought to look pretty familiar to...
View ArticleCamelot Unchained’s Mark Jacobs on guilds, groups, and the social systems...
Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into the way the game’s social systems...
View ArticleCamelot Unchained strives for a well-rounded experience as it focuses on...
In making the transition from limited-focus tests to larger siege gameplay to the long-awaited beta, the team behind Camelot Unchained is “sprinting” as it rounds out the MMO experience with numerous...
View ArticleMake My MMO: The Thargoids should win Elite Dangerous (September 30, 2017)
This week in MMO crowdfunding, Elite has finally begun to sound “dangerous” indeed. After just a few days of owning players, the alien race that “returned” to the game’s universe in its long-awaited...
View ArticleMassively OP Podcast Episode 138: Mystery MMOs and the mobile revolution
Justin and Bree discuss Guild Wars 2, LOTRO, Star Trek Online, the mobile MMO avalanche, in-development MMOs from AAA studios, Black Desert's Kamasylvia, and Camelot Unchained, with mailbag questions...
View ArticleThe Daily Grind: Do MMORPGs still need traditional guilds?
In the game’s design docs and our interviews, Camelot Unchained’s Mark Jacobs is positively adamant that multiguilding (that is, being able to join more than one guild at a time on the same character)...
View ArticleCamelot Unchained fleshes out character creation backgrounds, animations, and UI
This week’s Camelot Unchained update is a top 10 list with 17 items, which is the sort of thing our own Perfect Ten writers would do, so we’ve got to get onboard with that. City State says its minions...
View ArticleMassively Overthinking: Three-way RvR and ‘fair’ PvP in modern MMOs
MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good follow-up to a comment thread discussion about the problems inherent in...
View ArticleCamelot Unchained builds boats for beta
A diverse smattering of projects kept the Camelot Unchained team busy this past week, per the game’s newsletter report. It sounds as though players will have to earn their sea legs at some point, as...
View ArticleCamelot Unchained adds a post office messaging system
It’s a productive era for the Camelot Unchained, as the team has reduced testing in order to “buckle down and focus” on development projects. One of these is a new messaging system for the game that...
View ArticleMake My MMO: Dual Universe vrooms into another pre-alpha test (October 21, 2017)
This week in MMO crowdfunding, the much-anticipated indie sci-fi sandbox Dual Universe dropped a starship-load of tutorials on ship construction, the interface, territory, and more. They’re aimed at...
View ArticleMassively Overthinking: The state of early access, alpha, and beta ‘testing’...
I remember years ago when then-Massively-columnist Rubi Bayer let loose with a blistering rant on the state of faux beta MMOs. She helmed Betawatch back then, see, and she was fed up with (mostly...
View ArticleMake My MMO: Star Citizen’s procedural cities, Camelot Unchained’s beta...
Ever wanted to walk around on Coruscant? Star Citizen may be granting your wish, or at least a solid approximation. During this weekend’s CitizenCon, Cloud Imperium’s Chris Roberts demoed a slice of...
View ArticleCamelot Unchained builds out deathmatch gameplay for Saturday Night Sieges
Last week, Camelot Unchained posted up its big plans for test hoopla, including its Saturday Night Sieges. In CSE’s latest newsletter, it outlines its testing of the first version of deathmatch...
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