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Camelot Unchained continues ‘re-abilitation’ project ahead of beta

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7400 words: That makes this month’s Camelot Unchained newsletter one of the shortest to date, but it’s still packed with info. “In brief, a lot of stability issues were crushed, and improvements on the ‘re-abilitation’ front have continued to fly along at a rapid pace,” says the update, and Game Designer Ben Pielstick explains just how that process works in [...]



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