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Camelot Unchained demonstrates its Terminator-like enemy AI in new video footage

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Non-player character pathfinding is one of those systems that you don’t ever notice or think about — at least, until it doesn’t work and NPCs get caught up on the environment and end up hopelessly lost from a whole room away. So it’s pretty essential to get pathfinding down right, especially if it’s part of […]

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