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Camelot Unchained recaps reabilitation, trebuchets, dances, and ongoing testing

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The Friday updated for Camelot Unchained wasn’t actually posted until Monday, but hey, we’ll take it, am I right? City State Entertainment’s Tyler Rockwell recaps the ongoing beta one phase and progress the devs are making on a number of projects, including animation popping, the revamped characters 2.0, and of course, trebuchets. “We’ve been busy […]

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