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Camelot Unchained discusses development of destructible deathmatch castle, new art assets

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Development on Camelot Unchained seems to be coming along nicely, and the folks at City State Entertainment have posted a new weekly update detailing the week’s progress. On top of “important-but-unsexy things” such as security updates and other behind-the-scenes tech improvements, this week’s Top Tenish list includes information about the progress on developing a destructible deathmatch castle, the first-pass design [...]



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