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Camelot Unchained implements torches (bring your own pitchforks)

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City State’s Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team’s efforts on terrain, performance improvements, seamless zone transitions, the API server, the salvaging system, siege weapons, ambient sound and music tracks, knockback animations, and the pleasantly named wounds and trauma code. “We’re revisiting the rough first pass of [...]



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