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Camelot Unchained and the critical importance of video game character hands

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Camelot Unchained's latest development blog sees the team hard at work on animations, the patcher merge, the terrain editor, bots (the good kind), hair research (!), armor, the dark forest biome, and the place of power, but the true hero is the dude working on character hands. Video game character hands nearly always suck. You know I'm right. "Jon created [...]



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