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Camelot Unchained is working on its bot drowning problem

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Camelot Unchained’s weekly update has arrived, and in it, the team outlines its latest projects: networking stability, particle effects performance, banes and boons, and the animation system. Oh yeah, and they fixed drowning. I love this one. “Fixed drowning: Through all of our bot testing, we found a performance hit when a large number of bots all tried to drown [...]



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